0-1,000m Vertical Progression Guide
6 comprehensive chapters covering jump physics, anomaly stealth retrieval, backpack slot efficiency, and rebirth multiplication.
1Redeem Starter Codes & Claim Group Chest
Before jumping on any platforms, redeem codes SCPRELEASE and BRICKCODE. This instantly awards over 5,500 cash, allowing you to bypass the default barefoot tier and purchase Spring Coil Boots immediately.
2Understand Jump Power Scaling & Momentum
Jump height is a compound product of your character's trained Jump Power stat multiplied by your equipped boots multiplier. Holding the jump key while sprinting off launch pads gives a 20% horizontal momentum carry, essential for crossing Floor 3 and Floor 4 gaps.
3Backpack Slot Prioritization
Carrying anomalies incurs a progressive weight penalty. Always upgrade to the Tactical Field Rucksack (2 slots) before attempting Floor 2 extractions, ensuring you extract multiple SCPs per trip without severely sacrificing descending movement speed.
4Targeting SCP-999 for Permanent Speed Buffs
SCP-999 (Tickle Monster) located in the Ventilation Shaft (25m) provides a unique +15% active team speed bonus. Stashing this anomaly in your personal base cell permanently elevates your expedition pace for all higher-level climbs.
5Surviving Keter-Class Chambers (Floor 4 to 6)
Floors above 200m feature hostile hazards like SCP-106's corrosive puddles and SCP-682's hydrochloric acid vats. Timing jumps between acid waves is mandatory; misjumps result in dropped anomalies and respawn at base.
6Rebirth Timing & Multiplier Stacking
Execute your first Rebirth once you have accumulated 10,000,000 Containment Cash. Rebirthing resets raw cash but grants a permanent 2.0x passive revenue multiplier across all contained SCP monsters, accelerating subsequent progress toward the 1,000m Stratosphere Apex.